But secretly does and why you shouldn't care.
In Meinberg's article,Your
Game Should Have Social Mechanics, they argue that all (roleplaying) games (I
assume) should have social mechanics. My disagreement that an game
should ever have a rule for anything that it doesn't need a rule for
aside, their support is, to put it bluntly, asinine and in some
respects self-congratulatory.
They
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