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Why your game SHOULDN'T have social mechanics

But secretly does and why you shouldn't care. In Meinberg's article,Your Game Should Have Social Mechanics, they argue that all (roleplaying) games (I assume) should have social mechanics. My disagreement that an game should ever have a rule for anything that it doesn't need a rule for aside, their support is, to put it bluntly, asinine and in some respects self-congratulatory.  They

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